購物比價找書網找車網
FindBook  
 有 1 項符合

MULTIMEDIA FOR LEARNING: METHODS AND DEVELOPMENT 3/E

的圖書
MULTIMEDIA FOR LEARNING: METHODS AND DEVELOPMENT 3/E MULTIMEDIA FOR LEARNING: METHODS AND DEVELOPMENT 3/E

作者:ALESSITROLLIP 
出版社:全華圖書
出版日期:2000-01-01
語言:英文   規格:平裝 / 580頁 / 普級 / 單色印刷 / 初版
圖書選購
型式價格供應商所屬目錄
 
$ 998
三民網路書店 三民網路書店
電腦
圖書介紹 - 資料來源:博客來   評分:
圖書名稱:MULTIMEDIA FOR LEARNING: METHODS AND DEVELOPMENT 3/E

內容簡介

  Summary This book shows how to use computers ineducational settings by combining learning theory andinstructional strategies to help the reader designsoftware for learning and instruction. KEY TOPICS: Thebook has been extensively revised to include newapproaches to multimedia instruction as well asupdating established methods such as tutorials, drills,simulations, games, and computer-based tests.Constructivist and instructivist approaches areanalyzed and presented. The book is not equipment orsoftware specific. MARKET: For people interested inEducational Multimedia. Features Research-based andapplied text written by highly regarded authorities inthe field.
 

目錄

Table of Contents
Preface.

I. GENERAL PRINCIPLES.

1. Introduction.
A Short History of Educational Computing.
When to Use the Computer to Facilitate Learning.
The Process of Instruction.
Methodologies for Facilitating Learning.
Two Foundations of Interactive Multimedia.
Developing Interactive Multimedia.

2. Learning Principles and Approaches.
Behavioral Psychology Principles.
Cognitive Psychology Principles.
Constructivist Psychology Principles.
The Constructivist - Objectivist Debate.

3. General Features of Software for Learning.
Learner Control of a Program.
Presentation of Information.
Providing Help.
Ending a Program.

II. METHODOLOGIES.

4. Tutorials.
Questions and Responses.
Judgement of Responses.
Feedback about Responses.
Remediation.
Organization and Sequence of Program Segments.
Learner Control in Tutorials.

5. Hypermedia.
Structure of Hypermedia.
Hypermedia Formats.
The Hypermedia Database.
Navigation and Orientation.
Support for Learning and Learning Strategies.

6. Drills.
Basic Drill Procedure.
The Introduction of a Drill.
Item Characteristics.
Item Selection and Queuing Procedures.
Feedback.
Item Grouping Procedures.
Motivating the Learner.
Data Storage and Program Termination.
Advantages of Multimedia Drills.

7. Simulations.
Types of Simulations.
Advantages of Simulations.
Factors in Simulations.
Simulation Design and Development.

8. Educational Games.
Examples of Educational Games.
General Factors in Games.
Factors in the Introduction of a Game.
Factors in the Body of the Game.
Factors in the Conclusion of a Game.
Pitfalls Associated with Creating and Using Games.

9. Tools and Open-Ended Learning Environments.
Construction Sets.
Electronic Performance Support Systems.
Microworlds.
Learning Tools.
Expert System Shells.
Modeling and Simulation Tools.
Multimedia Construction Tools.
Open-Ended Learning Environments.

10. Tests.
Computerized Test Construction.
Computerized Test Administration.
Factors in Tests.
Other Testing Approaches in the Computer Environment.
Security.

11. Web-Based Learning.
What Is the “Web” in Web-Based Learning?
Uses of the Web for Learning.
Factors in Web-Based Learning.
Concerns with Web-Based Learning.
Advantages of Web-Based Learning.
The Future of Web-Based Learning.

III. DESIGN & DEVELOPMENT.

12. Overview of a Model for Design and Development.
Standards.
Ongoing Evaluation.
Project Management.
Phase 1. Planning.
Phase 2. Design.
Phase 3. Development.
Establishing Expectations.
The Evaluation Form.

13. Planning.
Define the Scope of the Content.
Identity Characteristics of Learners and Other Users.
Establish Constraints.
Cost the Project.
Produce a Planning Document.
Produce a Style Manual.
Determine and Collect Resources.
Conduct Initial Brainstorming.
Define the Look and Feel of the Project.
Obtain Client Sign-Off.

14. Design.
The Purpose of Design.
The Audiences for Design Documents.
Develop Initial Content Ideas.
Task and Concept Analyses.
Preliminary Program Description.
Detailing and Communicating the Design.
Prototypes.
Flowcharts.
Storyboards.
Scripts.
The Importance of Ongoing Evaluation.
Client Sign Off.

15. Development.
Project Management.
Prepare the Text Components.
Write the Program Code.
Create the Graphics.
Produce Video.
Record the Audio.
Assemble the Pieces.
Prepare Support Materials.
Alpha Testing.
Making Revisions.
Beta Testing.
Final Revisions.
Obtaining Client Sign-Off.
Validating the Program.

 

詳細資料

  • ISBN:9780205276912
  • 叢書系列: 實用資訊
  • 規格:平裝 / 580頁 / 普通級 / 單色印刷 / 初版
  • 出版地:台灣
贊助商廣告
 
金石堂 - 今日66折
周姚萍講新魔王故事1:磨人王的比ㄔㄡˇ賽,附「魔王愛玩遊戲」,找隱藏版成語、分辨鏡像字、走地洞闖關
作者:周姚萍
出版社:五南圖書出版股份有限公司
出版日期:2018-08-28
66折: $ 198 
金石堂 - 今日66折
葛瑞的囧日記5-8集套書
作者:傑夫.肯尼
出版社:未來出版社
出版日期:2019-06-27
66折: $ 1003 
金石堂 - 今日66折
旅遊大歷史
66折: $ 792 
 
博客來 - 暢銷排行榜
城與不確定的牆(平裝)
作者:村上春樹
出版社:時報出版
出版日期:2024-11-23
$ 537 
金石堂 - 暢銷排行榜
滿洲鴉片小隊(06)
作者:門馬司
出版社:尖端漫畫
出版日期:2024-11-20
$ 170 
博客來 - 暢銷排行榜
戀上換裝娃娃 13 (首刷限定版)
出版日期:2024-11-14
$ 190 
金石堂 - 暢銷排行榜
我內心的糟糕念頭 (首刷限定版) 09
作者:桜井紀雄
出版社:東立出版社
出版日期:2024-11-21
$ 266 
 
博客來 - 新書排行榜
ChatGPT 4 Omni領軍 - Copilot、Claude、Gemini、36組GPT ...全面探索生成式AI的無限可能
作者:洪錦魁
出版社:深智數位
出版日期:2024-09-06
$ 616 
金石堂 - 新書排行榜
重生之後與前世戀人重新展開魔法學校生活※可是好感度為0 (首刷限定版) 02
作者:白川蟻ん
出版社:東立出版社
出版日期:2024-12-31
$ 171 
博客來 - 新書排行榜
What Does the Fox Say?狐狸說了什麼? 3
出版日期:2024-11-22
$ 316 
金石堂 - 新書排行榜
鏈鋸人 18
作者:藤本樹
出版社:東立出版社
出版日期:2024-12-31
$ 105 
 

©2024 FindBook.com.tw -  購物比價  找書網  找車網  服務條款  隱私權政策