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STARTING OUT WITH JAVA: EARLY OBJECTS 3/E

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STARTING OUT WITH JAVA: EARLY OBJECTS 3/E STARTING OUT WITH JAVA: EARLY OBJECTS 3/E

作者:TONY GADDIS 
出版社:全華圖書股份有限公司(全華經銷)
出版日期:2007-02-16
規格:25.5*20.5cm / 984頁
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圖書名稱:STARTING OUT WITH JAVA: EARLY OBJECTS 3/E
  • 圖書簡介

    Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the Java programming language by presenting all the details needed to understand the "how" and the "why" —but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs.In Starting Out with Java: Early Objects, Gaddis looks at objects—the fundamentals of classes and methods—before covering procedural programming. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter.

  • 目次

    Preface

    Chapter 1: Introduction to Computers and Java
    1.1 Introduction
    1.2 Why Program?  
    1.3 Computer Systems: Hardware and Software
    1.4 Programming Languages
    1.5 What Is a Program Made of?
    1.6 The Programming Process
    1.7 Object-Oriented Programming

    Chapter 2: Java Fundamentals
    2.1 The Parts of a Java Program
    2.2 The print and println Methods, and the Java API
    2.3 Variables and Literals
    2.4 Primitive Data Types
    2.5 Arithmetic Operators
    2.6 Combined Assignment Operators
    2.7 Conversion between Primitive Data Types
    2.8 Creating Named Constants with final
    2.9 The String Class
    2.10 Scope
    2.11 Comments
    2.12 Programming Style
    2.13 Reading Keyboard Input
    2.14 Dialog Boxes
    2.15 Common Errors to Avoid

    Chapter 3: A First Look at Classes and Objects
    3.1 Classes
    3.2 More about Passing Arguments
    3.3 Instance Fields and Methods
    3.4 Constructors
    3.5 A BankAccount Class
    3.6 Classes, Variables, and Scope
    3.7 Packages and import Statements
    3.8 Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities
    3.9 Common Errors to Avoid

    Chapter 4: Decision Structures
    4.1 The if Statement
    4.2 The if-else Statement
    4.3 The Payroll Class
    4.4 The if-else-if Statement
    4.5 Nested if Statements
    4.6 Logical Operators
    4.7 Comparing String Objects
    4.8 More about Variable Declaration and Scope
    4.9 The Conditional Operator (Optional)
    4.10 The switch Statement
    4.11 Formatting Numbers with the DecimalFormat Class
    4.12 Focus on Problem Solving: The SalesCommission Class
    4.13 The Random Class
    4.14 Common Errors to Avoid

    Chapter 5: Loops and Files 
    5.1 The Increment and Decrement Operators
    5.2 The while Loop
    5.3 Using the while Loop for Input Validation
    5.4 The do-while Loop
    5.5 The for Loop
    5.6 Running Totals and Sentinel Values
    5.7 Nested Loops
    5.8 The break and continue Statements
    5.9 Deciding Which Loop to Use
    5.10 Introduction to File Input and Output
    5.11 Common Errors to Avoid

    Chapter 6: A Second Look at Classes and Objects
    6.1 Static Class Members
    6.2 Overloaded Methods
    6.3 Overloaded Constructors
    6.4 Passing Objects as Arguments to Methods
    6.5 Returning Objects from Methods
    6.6 The toString Method
    6.7 Writing an equals Method
    6.8 Methods That Copy Objects
    6.9 Aggregation
    6.10 The this Reference Variable
    6.11 Inner Classes
    6.12 Enumerated Types
    6.13 Garbage Collection
    6.14 Focus on Object-Oriented Design: Class Collaboration
    6.15 Common Errors to Avoid 

    Chapter 7: Arrays and the Array List Class
    7.1 Introduction to Arrays
    7.2 Processing Array Contents
    7.3 Passing Arrays as Arguments to Methods
    7.4 Some Useful Array Algorithms and Operations
    7.5 Returning Arrays from Methods
    7.6 String Arrays
    7.7 Arrays of Objects
    7.8 The Sequential Search Algorithm
    7.9 The Selection Sort and the Binary Search Algorithms
    7.10 Two-Dimensional Arrays
    7.11 Arrays with Three or More Dimensions
    7.12 Command-Line Arguments and Variable-Length Argument Lists
    7.13 The ArrayList Class
    7.14 Common Errors to Avoid 

    Chapter 8: Text Processing and Wrapper Classes 
    8.1 Introduction to Wrapper Classes 
    8.2 Character Testing and Conversion with the Character Class 
    8.3 More about String Objects 
    8.4 The StringBuilder Class 
    8.5 Tokenizing Strings 
    8.6 Wrapper Classes for the Numeric Data Types 
    8.7 Focus on Problem Solving: The TestScoreReader Class 
    8.8 Common Errors to Avoid

    Chapter 9: Inheritance 
    9.1 What Is Inheritance? 
    9.2 Calling the Superclass Constructor 
    9.3 Overriding Superclass Methods 
    9.4 Protected Members 
    9.5 Classes That Inherit from Subclasses
    9.6 The Object Class 
    9.7 Polymorphism 
    9.8 Abstract Classes and Abstract Methods 
    9.9 Interfaces 
    9.10 Common Errors to Avoid

    Chapter 10: Exceptions and Advanced File I/O
    10.1 Handling Exceptions 
    10.2 Throwing Exceptions 
    10.3 Advanced Topics: Binary Files, Random Access Files, and Object Serialization 
    10.4 Common Errors to Avoid

    Chapter 11: GUI Applications—Part 1
    11.1 Introduction
    11.2 Dialog Boxes
    11.3 Creating Windows
    11.4 Equipping GUI Classes with a main Method
    11.5 Layout Managers
    11.6 Radio Buttons and Check Boxes
    11.7 Borders
    11.8 Focus on Problem Solving: Extending the JPanel Class
    11.9 Splash Screens
    11.10 Using Console Output to Debug a GUI Application
    11.11 Common Errors to Avoid

    Chapter 12: GUI Applications—Part 2
    12.1 Read-Only Text Fields
    12.2 Lists
    12.3 Combo Boxes
    12.4 Displaying Images in Labels and Buttons
    12.5 Mnemonics and Tool Tips
    12.6 File Choosers and Color Choosers
    12.7 Menus
    12.8 More about Text Components: Text Areas and Fonts
    12.9 Sliders
    12.10 Look and Feel
    12.11 Common Errors to Avoid

    Chapter 13: Applets and More 
    13.1 Introduction to Applets
    13.2 A Brief Introduction to HTML 
    13.3 Creating Applets with Swing 
    13.4 Using AWT for Portability
    13.5 Drawing Shapes 
    13.6 Handling Mouse Events 
    13.7 Timer Objects
    13.8 Playing Audio 
    13.9 Common Errors to Avoid

    Chapter 14: Recursion
    14.1 Introduction to Recursion
    14.2 Solving Problems with Recursion
    14.3 Examples of Recursive Methods
    14.4 A Recursive Binary Search Method
    14.5 The Towers of Hanoi
    14.6 Common Errors to Avoid

    Appendix A Getting Started with Alice
    Index

    Appendixes and Case Studies on the Student CD-ROM
    Appendix B The ASCII/Unicode Characters
    Appendix C Operator Precedence and Associativity
    Appendix D Java Key Words
    Appendix E Installing the JDK and JDK Documentation
    Appendix F Using the javadoc Utility
    Appendix G More about the Math Class
    Appendix H Packages
    Appendix I Working with Records and Random Access Files
    Appendix J Using JBuilder 8
    Appendix K The QuickSort Algorithm
    Appendix L Answers to Checkpoints Questions
    Appendix M Answers to Odd-Numbered Review Questions
    Case Study 1 The Amortization Class
    Case Study 2 The PinTester Class
    Case Study 3 Parallel Arrays
    Case Study 4 The SerialNumber Class
    Case Study 5 A Simple Text Editor Application

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