The major goals of texture research in computer vision are to understand, model, and process texture, and ultimately, to simulate the human visual learning process using computer technologies. In the last decade, artificial intelligence has been revolutionized by machine learning and big data approaches, outperforming human prediction on a wide range of problems. In particular, deep learning convolutional neural networks (CNNs) are particularly well suited to texture analysis.
This book examines four major application domains related to texture analysis and their relationship to AI-based industrial applications: texture classification, texture segmentation, shape from texture, and texture synthesis. This volume:
- Discusses texture-based segmentation for extracting image shape features, modeling and segmentation of noisy and textured images, spatially constrained color-texture model for image segmentation, and texture segmentation using Gabor filters.
- Examines textural features for image classification, a statistical approach for classification, texture classification from random features, and applications of texture classifications.
- Describes shape from texture, including general principles, 3D shapes, and equations for recovering shape from texture
- Surveys texture modeling, including extraction based on Hough transformation and cycle detection, image quilting, gray level run lengths, and use of Markov random fields.
Aimed at researchers, academics, and advanced students in biomedical engineering, image analysis, cognitive science, and computer science and engineering, this is an essential reference for those looking to advance their understanding in this applied and emergent field.