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Central and Eastern European Histories and Heritages in Video Games

的圖書
Central and Eastern European Histories and Heritages in Video Games Central and Eastern European Histories and Heritages in Video Games

出版社:Routledge
出版日期:2024-10-17
語言:英文   規格:精裝 / 256頁 / 普通級/ 初版
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圖書名稱:Central and Eastern European Histories and Heritages in Video Games

內容簡介

This book explores the representations of Central and Eastern European histories in digital games.

Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games - from postcolonialism to identity politics to heritage studies. The book includes chapters on Serbia, Poland, Ukraine, Russia, Belarus, Hungary, Estonia, Slovakia, Czechia, Finland, and (a Western guest with regional connections) Luxembourg. Through the lens of video games, the authors address how nations struggle with the legacies of war, colonialism, and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail.

Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.

 

作者簡介

Michal Mochocki (PhD, Dr. habil.) works as an Associate Professor at Faculty of Literature, UKW in Bydgoszcz, and is the Executive Editor of the European Historical Game Studies journal. His primary research interests are historical role-playing games, which he examines from the angles of transmedia narratology and heritage studies. He has published a monograph Role-play as a Heritage Practice (Routledge, 2021), edited a special issue of Games and Culture ("Games with History and Heritage", 17/2022) and a book Heritage, Memory and Identity in Postcolonial Board Games (Routledge, 2024), and co-edited a sibling volume Asian Histories and Heritages in Video Games (Routledge, forthcoming).

Pawel Schreiber (PhD) works as an Assistant Professor at the Faculty of Literature at the Kazimierz Wielki University in Bydgoszcz. His main research interests include post-war British historical drama, interactive fiction and video game narrative, with particular emphasis on the relationship between narrative and space. Apart from his academic interests, he has also done work in theatre criticism and game writing. He has also curated several international festivals devoted to video games and digital culture in general.

Jakub Majewski (PhD) holds the position of Assistant Professor in the Department of Game Studies and Digital Culture at the Kazimierz Wielki University in Bydgoszcz, where he teaches a range of subjects across game design, game writing, and game studies. His specific research interests are game narrative, worldbuilding and open-world role-playing games, history, culture and cultural heritage in games, as well as the history of games as a medium. Outside of academia, he has over 20 years of experience in game development, working across many genres and platforms. He has published a range of articles and book chapters, and recently has co-edited the book Gaming and Gamers in Times of Pandemic (Bloomsbury, 2024).

Yaraslau I. Kot (PhD, MPsych, LLM) is a game designer and narrative designer since 1996. He is also a Lecturer of Game Development Project at Tallinn University, of Storytelling and Story Design and Game Design at University of Lower Silesia, SALT Fellow at University of Gdansk, CoFounder of EduHaven and chair of BelGameDev. He is Associate editor of the European Historical Game Studies journal, Academic Board member of Homo Ludens journal and peer reviewer of Simulation and Gaming.

 

詳細資料

  • ISBN:9781032609676
  • 規格:精裝 / 256頁 / 普通級 / 初版
  • 出版地:美國
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