The book discusses how live-services video games are published and operated to ensure they are fun and engaging. It delves into the core mechanics of player engagement and personalization using the Three LAPs of Operations (3LAP) framework.
購物比價 | 找書網 | 找車網 |
FindBook |
有 1 項符合
Running a Successful Live Service Game: Live Outside of Game Updates的圖書 |
Running a Successful Live Service Game: Live Outside of Game Updates 作者:Vasiuk 出版社:CRC Press 出版日期:2024-12-03 語言:英文 規格:精裝 / 248頁 / 普通級/ 初版 |
圖書館借閱 |
國家圖書館 | 全國圖書書目資訊網 | 國立公共資訊圖書館 | 電子書服務平台 | MetaCat 跨館整合查詢 |
臺北市立圖書館 | 新北市立圖書館 | 基隆市公共圖書館 | 桃園市立圖書館 | 新竹縣公共圖書館 |
苗栗縣立圖書館 | 臺中市立圖書館 | 彰化縣公共圖書館 | 南投縣文化局 | 雲林縣公共圖書館 |
嘉義縣圖書館 | 臺南市立圖書館 | 高雄市立圖書館 | 屏東縣公共圖書館 | 宜蘭縣公共圖書館 |
花蓮縣文化局 | 臺東縣文化處 |
|
The book discusses how live-services video games are published and operated to ensure they are fun and engaging. It delves into the core mechanics of player engagement and personalization using the Three LAPs of Operations (3LAP) framework.
Sergei Vasiuk is an executive leader with over 25 years of experience. His career commenced as a full-stack developer and progressed into a software lead role, where he made critical technology and architecture decisions. Utilizing his technical expertise, he has played integral roles in the gaming industry, including establishing successful Live-Services Games Operations at Wargaming, constructing a data-driven organization, and overseeing a diverse team comprised of over 17 nationalities. Sergei has significantly contributed to company success by enhancing operational efficiency, spearheading effective live-services game development, and mentoring team members to reach their full potential.
Volodymyr Dubrovskyi is a seasoned Video Games Business leader, boasts over a decade of Live environment and Live Service development expertise. Grounded in data and economics, Vlad combines a passion for gaming and player empathy to innovate LiveOps strategies for PC and Console games.
|