In a small village on a prehistoric Earth, a young mage must harness her powers as barbarians from the north approach.
Once every two generations, the young adults of Whitecliff must face the trial of Mother’s Wrath, during which they will either receive magical powers or be swept away in the tempest. Dorea hopes the storm will bring her one of its elemental powers: lightning, water, or wind. To her shock, when the trial ends and the earth stops trembling, she finds herself gifted with all three.
The village’s shaman, Voggo, warns Dorea that this bounty is both a blessing and a curse. She will need to learn how to use the raw power coursing through her for her own protection and that of her loved ones--as well as deal with the side effects. Because the northern tribes are amassing, and magically enhanced animals are creeping closer to the village every day.
Dorea soon realizes that her skills grow more quickly in bloody combat than through traditional training. And she is going to need every ounce of power she can get. With barbarians advancing on the only home she has ever known, she and her friends will soon have to fight to save themselves and their tribe.