Jose Sanchez is an Architect, Game Designer, and Theorist based in Los Angeles, California. He is the director of the Plethora Project (www.plethora-project.com), a research studio investing in the future of the propagation of architectural design knowledge. He is the creator of the award-winning video game Block’hood, a city simulator exploring notions of ecology, entropy, and interdependence, and the creator of Common’hood, a video game social platform that enables the authoring of architectural design within creative commons. He is also the co-creator of Bloom, a crowd sourced interactive installation which was the winner of the Wonder Series hosted by the City of London for the 2012 Olympics.
He has taught in renowned institutions in the US and Europe, including the Architectural Association in London, The Bartlett School of Architecture at University College London, and is currently at the University of Southern California where he is an Assistant Professor in the School of Architecture. His research ’Gamescapes’, explores generative interfaces in the form of video games, speculating on modes of intelligence augmentation, combinatorics, and open systems as design mediums.