M.J. Holmes sets the stage and narrates the travels of strangely assorted characters in their pursuits to save the post-cataclysmic world of Bu’Kre’Knunkt. Holmes lays the foundation of the Scorched Reality Project: Gamma Series, and creates an enigmatic flashback of events. He begins by introducing the Council of Control ("The 5") - a shadow government of sorts - as they oversee events. Their watchful eyes follow the pursuits of "The Two" A Necromancer and a mysteriously disguised Narrator who relates to him the tale of The Dhuras Protectorate. Quested by Divine Intervention to locate and destroy the source of a threatening instability, "The Otherworlders" begin their trek having neither any knowledge of the world they’ve been transported to nor idea what they should do next. Thrust into one peril after another they struggle to adapt and survive; becoming bounty hunters, exterminators, and conscripts of the city religion on their way to entitlement as a Protectorate. An item found in their questing is identified by a benefactor to be part of an ancient weapon, thus providing them their first concrete lead of the Quest to follow since their arrival.The Author looks to draw in his readers the same way he draws in players of his Role-Playing Game: characters with individuality, a setting with substance, and a story that leaves the reader wondering what will happen next.More information can be found in the CreateSpace Gallery: www.createspace.com/preview/1077777On the Facebook Resource page: http: //www.facebook.com/WhatIsTAYSOr on the Book & Blog Page: http: //WhenRealityBurns.weebly.com