To make videogames, artists and programmers must work together in pressure cooker environments. The problem is that they use the same words to mean completely different things, leading to rampant miscommunication. This book in written in both programmer-ese and artist-ese in order to present strategies for better communication. To make sure her suggestions hit the mark, the author teams with an artist and a programmer and avoids underlying tones hinting that one style of communication is better than the other.