Anyone who can create a flowchart can forego years of study, and make video games without having to write a single line of code, says Kelley. He begins by explaining the game engine Unity and the state machine PlayMaker, then walks readers through the process of creating a video game using them. His topics include what Unity is and what makes it awesome, GameObject as the noun, PlayMaker drop-down, hierarchy view, inspector view, PlayMaker views, recreating CheckExistence as a finite state machine, first-person shooter survival horror game creation, particle effects, first-person shooter controls, Mecanim-PlayMaker integration and artificial intelligence, and the user interface. Annotation ©2016 Ringgold, Inc., Portland, OR (protoview.com)