For people who want to create computer games and people who want to learn to code using games as an example, Quick walks through the steps in nontechnical language so readers create a complete, playable game, and are then ready to create their own. His chapters are the world beyond the screen, a dialogue with the Red Knights, a daring decision, face the dragon, a group of heroes, save the day, design your world, a proper introduction, a proper transition, the world is in motion, the world can be heard, and celebrate victory. Annotation ©2016 Ringgold, Inc., Portland, OR (protoview.com)