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ADVANCED GRAPHICS PROGRAMMING USING OPENGL

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ADVANCED GRAPHICS PROGRAMMING USING OPENGL ADVANCED GRAPHICS PROGRAMMING USING OPENGL

作者:TOM MCREYNOLDS 
出版社:全華圖書股份有限公司(全華經銷)
出版日期:2003-01-01
規格:24.5*20cm / 精裝 / 644頁
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$ 1235
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圖書名稱:ADVANCED GRAPHICS PROGRAMMING USING OPENGL
  • 圖書簡介

    Today truly useful and interactive graphics are available on affordable computers. While hardware progress has been impressive, widespread gains in software expertise has come more slowly. Information about advanced techniques—beyond those learned in introductory computer graphics texts—is not as easy to come by as inexpensive hardware. This book brings the graphics programmer beyond the basics and introduces them to advanced knowledge that is hard to obtain outside of an intensive CG work environment. The book is about graphics techniques—those that don’t require esoteric hardware or custom graphics libraries—that are written in a comprehensible style and do useful things. It covers graphics that are not covered well in your old graphics textbook. But it also goes further, teaching you how to apply those techniques in real world applications, filling real world needs.

  • 目次

    Part I Computer Graphics Intro and OpenGL: Concepts
    Geometry Representation & Modeling
    3D Transformations; Color, Lighting, and Surface Attributes
    Rasterization; Images as Primitives; OpenGL Virtues
    Image Processing; Texture Mapping
    Window System Integration
    Hardware Implementations of the Pipeline.

    Part II Basic Techniques: Multiple Rendering Passes
    Texture Mapping
    Lighting
    Blending and Compositing
    Transparency
    Antialiasing
    Image Processing
    Transform Techniques.

    Part III: Application Specific Techniques: CAD & Modeling
    Scene Realism
    Natural Phenomena
    Special Effects
    Illustration and Artistic Techniques
    Scientific Visualization
    Performance Measurement & Tuning
    Visual Simulation and Entertainment.

    Appendices: Portability Considerations
    OpenGL Extensions
     

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