THE QUEST OF NARRIGH
Book One of The Other Worlds Saga
When thirteen-year-old Connor Brailey secretly logs into The Quest of Narrigh, the world’s biggest online fantasy game, the last thing he expects is for the screen to flash-and pull him inside. In an instant, his bedroom vanishes and he wakes in Bluewood Forest, hunted by monstrous Dal-Carrion and rescued by silver-armoured warriors who should exist only in pixels.
Narrigh is real. And so is the danger.
As Connor fights to survive, he discovers a strange pendant around his neck, a powerful relic tied to the mysterious world of Odisiris-home of the superhuman race known as Citizens. With a young girl named Amelia and a reluctant Citizen guide at his side, Connor is pulled into a conflict far greater than any game objective.
Back in London, his older brother Luke refuses to believe the impossible-until Tridan Entertainment, the gaming giant behind The Quest of Narrigh, begins to look less like a company and more like the centre of a technological conspiracy. Employees vanish. Laptops malfunction. And a forbidden game expansion hints at a rift between worlds that was never meant to open.
Two brothers. Two worlds. One truth capable of destroying both.
The Quest of Narrigh is a gripping portal fantasy blending epic worldbuilding with modern-day suspense-a story of hidden identities, fractured families, and a boy caught between the game he loves and the world that wants him back.
This 2025 Revised Edition includes newly added material and updated text from the original 2015 publication.