Like any Omega agent, Deja Vale’s directive is to contain those ghosts hell-bent on ensouling the unborn to rejoin the living. He’s also an Odd. Unlike his teammates, Deja can enter the living world-unmasked-and see past the fog cloaking it from nonliving eyes. Apart from prompting puns and pop culture deep cuts that nobody on his team appreciates properly, his Oddity takes its toll.
But Omega South’s already fallen and Omega North might be next. Agents are spread thin and Odds even thinner. Though Deja’s barely recovered from the mission that lost him half his team and half his memories, he’s sent back to the field-haunted by the fear his history of hallucinations makes him a liability to the few teammates he has left. Which is fine! He’s fine. No hallucinations around here! Gordon Ramsay gives ultra-specific ghost-fighting and risotto-seasoning advice to all the nonliving girls through the TV, this is all just fine.
Deja’s team is dispatched by ever-shifting train to police a cross-section of American Gothic: Possessed parrots, Victorian murder-children, crazed Canadian clowns, and man-eating forests. Between it all, they discover a pattern. Someone is teaching these ghosts to fight back. But when Deja’s hallucinated warnings save his team more than once, he realizes those messages might be real, and his "hallucinations" a sign of memories waiting to be recovered. Only, the price of getting those memories back-and the truth of how his first teammates were lost-might just be the destruction of Omega North itself.
Someone is counting on it.