Video Game Experiential Marketing in Tourism: Designing for Experiences.- Mixed reality for Generation Z in cultural heritage tourism.- Virtual Reality: A Simple Substitute or New Niche?.- Video Games as a Media for Tourism Experience.- Travel planning for families with a disabled child, and how AI can improve tourism accessibility.- Leveraging Blockchain in Medical Tourism Value Chain.- Navigation by Revealing Trade-offs for Content-Based Recommendations.- Personalization of Multi-Day Round Trip Itineraries According to Travelers’ Preferences.- Identifying the main service elements for customer-oriented live guided virtual tours.- Platform Stress in Hospitality - Focusing on the technology dimension.- Visualizing and Comparing Online Travel Reviews of the Great Walls: A Data Mining Approach.- Monitoring Human-Wildlife Interactions in National Parks with Crowdsourced Data and Deep Learning.- Exploring the utilitarian and hedonic value derived from tourism pre-experiences with virtual reality: differences between destinations and accommodations.