Preface- Part 1 Culture in Gaming and Simulation.- Chapter 1: Gaming Simulation - Terminology and Fundamentals.- Chapter 2: Knowledge from the Great Ancestors: The "Cone of Ab-straction" - Revisiting a Key Concept through Interviews with Gaming Simulation Veterans.- Chapter 3.- Board Game Immersion.- Chapter 4: Women (and a little bit of Culture) in Simulation Gaming.- Chapter 5: The Current Status of Japanese Game Players and its Impact on the Society.- Part 2 Education.- Chapter 6: Case Example: KIKATOPIA Game - A Simulation Game on Diversity and Living together with Children as Co-designers.- Chapter 7: Bringing Gaming into Education: Cultural Context and Ethical Issues in the Case of SN Games.- Chapter 8: Code of Conduct for Facilitators and the Ethics of De-briefing.- Chapter 9: Ethics and Simulation Games in a Cultural Context: Why Should we Bother? And What Can We Learn?.- Part 3 Manipulation in Games.- Chapter 10: Subtle Manipulation in Games.- Chapter 11: Manipulation through Gamification and Gaming.