A graphic novel mystery about dreams, memory, and invention.
How to Catch a Dream: Volume 1 is an indie graphic novel that blends mystery, science fiction, and coming-of-age drama into an atmospheric and emotional story.
When Wellar discovers a way to record dreams using retro technology, what begins as curiosity slowly turns into obsession. Alongside his friends, he embarks on a race against time to complete a machine that may unlock hidden memories-and awaken something far more dangerous.
Set in a world of analog devices, coded notebooks, and late-night experiments, How to Catch a Dream explores the fragile line between reality and dreams, and the cost of trying to preserve what was never meant to last.
This volume collects Chapters 1-4, including The Serpent Bearer, the chapter where everything starts to change and the story takes a darker turn.
For readers who enjoy indie graphic novels, comic mystery series, and emotionally driven science fiction, How to Catch a Dream offers a haunting exploration of memory, loss, and the desire to hold on to one last dream.