Kroski, a librarian, information technology director, editor, and author, shows libraries how to use escape rooms and other immersive experiences to engage patrons and teach information literacy and other skills. She explains how to plan, design, and host these events, discussing types of escape rooms and escape rooms around the world, as well as immersive experiences; types of educational and skill building outcomes through escape rooms, including library orientation, staff training, and critical thinking, as well as funding aspects; case studies and examples; and how to create, organize, and run specific project types, such as pop-up escape rooms, kid-friendly events, digital breakouts, and escape room board games. The final chapter provides a walkthrough of a game the author designed. Annotation ©2018 Ringgold, Inc., Portland, OR (protoview.com)