Gamification and Industry 4.0 looks at how the transformative shift of production and manufacturing opens up for gamified experiences in the work place.
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作者:Konzack 出版社:Routledge 出版日期:2024-11-05 語言:英文 規格:精裝 / 102頁 / 普通級/ 初版 博客來 - 企業管理 - 來源網頁   看圖書介紹 |
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Gamification and Industry 4.0 looks at how the transformative shift of production and manufacturing opens up for gamified experiences in the work place.
Lars Konzack is associate professor in Information Studies at the Department of Communication (COMM) at the University of Copenhagen (UCPH). Konzack has an MA in Information Science and a Ph.D. in educational games from Aarhus University. Co-founder of the game developing academy DADIU. His fields of interest are gamification, ludology, imaginary worlds, and digital culture. Konzack has published essays on themes like educational games, role-playing games, video games, and geek culture.
Lars Konzack is the project leader of the AGAVE project, which is a project about gamification of industrial production processes. AGAVE is funded by Innovation Fund Denmark, and it is a collaboration between University of Copenhagen, Aalborg University, Novo Nordisk, and BioLean.
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