As secularization threatens the stability of traditional religions, Star Wars provides a case study of how key functions of religion may transfer to innovative organizations and subcultures that challenge conventional definitions of faith, sacredness, and revival. This Element therefore examines the vast community of fans, especially gamers, who have turned Star Wars into a parareligion, providing them with a sense of the meaning of life and offering psychological compensators for human problems. The research methods include ethnography, participant observation, census of roles played by gaming participants, and recommender system statistics. The Element also shows the genetic connections between Star Wars and its predecessors in science fiction. Investigating the Star Wars fandom phenomenon - which involves hundreds of thousands of people - illustrates how audience cults and client cults evolve. Ultimately, Star Wars remains culturally and economically significant as we approach completion of its first half-century.