購物比價找書網找車網
FindBook
排序:
 
 有 1 項符合

innovation and marketing in the video game industry: avoiding the performance trap

的圖書
Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap
$ 7150
Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap
作者:Wesley 
出版社:Ashgate Pub Co
出版日期:2010-06-21
語言:英文   規格:精裝 / 262頁 / 18.4 x 25.4 x 1.9 cm / 普通級
博客來 博客來 - 遊戲  - 來源網頁  
圖書介紹看圖書介紹
圖書介紹 - 資料來源:博客來   評分:
圖書名稱:Innovation and Marketing in the Video Game Industry: Avoiding the Performance Trap

內容簡介

Video games have had a greater impact on our society than almost any other leisure activity. They not only consume a large portion of our free time, they influence cultural trends, drive microprocessor development, and help train pilots and soldiers. Now, with the Nintendo Wii and DS, they are helping people stay fit, facilitating rehabilitation, and creating new learning opportunities. Innovation has played a major role in the long term success of the video game industry, as software developers and hardware engineers attempt to design products that meet the needs of ever widening segments of the population. At the same time, companies with the most advanced products are often proving to be less successful than their competitors. Innovation and Marketing in the Video Game Industry identifies patterns that will help engineers, developers, and marketing executives to formulate better business strategies and successfully bring new products to market. Readers will also discover how some video game companies are challenging normal industry rules by using radical innovations to attract new customers. Finally, this revealing book sheds light on why some innovations have attracted legions of followers among populations that have never before been viewed as gamers, including parents and senior citizens and how video games have come to be used in a variety of socially beneficial ways. David Wesley and Gloria Barczak's comparison of product features, marketing strategies, and the supply chain will appeal to marketing professionals, business managers, and product design engineers in technology intensive industries, to government officials who are under increasing pressure to understand and regulate video games, and to anyone who wants to understand the inner workings of one of the most important industries to emerge in modern times. In addition, as video games become an ever more pervasive aspect of media entertainment, managers from companies of all stripes need to understand video gaming as a way to reach potential customers.

 

詳細資料

  • ISBN:9780566091674
  • 規格:精裝 / 262頁 / 18.4 x 25.4 x 1.9 cm / 普通級
  • 出版地:英國
贊助商廣告
 
金石堂 - 今日66折
美麗心世界﹝有聲書﹞
作者:許添盛
出版社:賽斯文化
出版日期:2016-07-01
66折: $ 792 
金石堂 - 今日66折
小潔的好選擇:公平大方、不耍奧步-你的選擇是?(小朋友好品格)
作者:莎拉.伊森、艾莉.巴斯比
出版社:五南圖書出版股份有限公司
出版日期:2023-04-28
66折: $ 231 
金石堂 - 今日66折
賽斯速成100有聲書第 5 輯
作者:王怡仁
出版社:賽斯文化
出版日期:2018-02-01
66折: $ 924 
金石堂 - 今日66折
出發吧!食光之旅
作者:學習樹研究發展總部
出版社:五南圖書出版股份有限公司
出版日期:2016-06-25
66折: $ 165 
 
Taaze 讀冊生活 - 暢銷排行榜
環境統計學
作者:溫清光
出版社:溫清光
出版日期:2023-09-10
$ 523 
博客來 - 暢銷排行榜
黃仁勳傳:輝達創辦人如何打造全球最搶手的晶片
作者:史帝芬.維特 (Stephen Witt)
出版社:天下文化
出版日期:2025-01-20
$ 395 
博客來 - 暢銷排行榜
鋼之鍊金術師 CHRONICLE(全)
作者:荒川弘
出版社:尖端
出版日期:2025-02-06
$ 382 
Taaze 讀冊生活 - 暢銷排行榜
紫微斗數原來這麼算:從入門到執業只要這一本
作者:林金郎
出版社:知青頻道
出版日期:2022-12-02
$ 180 
 
Taaze 讀冊生活 - 新書排行榜
敬畏:微量正念快速練習術——每天一分鐘,重構大腦認知路徑,化解焦慮、倦怠、疼痛,當下活出健康
作者:傑克.伊格爾 Jake Eagle LPC, 麥可.阿姆斯特 Michael Amster MD
出版社:野人文化
出版日期:2025-02-19
$ 336 
金石堂 - 新書排行榜
名偵探柯南(105)特別版
作者:青山剛昌
出版社:青文出版社股份有限公司
出版日期:2025-02-24
$ 157 
Taaze 讀冊生活 - 新書排行榜
請調查是不是色色的身體!~新.少子化對策計畫(全)
作者:むちぱん
出版社:紳士出版
出版日期:2025-02-14
$ 220 
博客來 - 新書排行榜
輝達之道:黃仁勳打造晶片帝國,引領AI 浪潮的祕密
作者:金泰(Tae Kim)
出版社:商業周刊
出版日期:2025-01-03
$ 355 
 

©2025 FindBook.com.tw -  購物比價  找書網  找車網  服務條款  隱私權政策