Designing Interactive Systems is the most up-to-date and authoritative textbook in the areas of Human–Computer Interaction (HCI), usability, consumer experience and Interaction Design. David Benyon has taken the well-received first edition and remodelled it for the next era of interactive devices and applications.
目錄
ContentsGuided tourPreface Publisher’s acknowledgementsPart 1: Essentials of designing interactive systemsCh1: Designing interactive systemsCh2: PACT: a framework for designing interactive systemsCh3: The process of human-centred interactive systems designCh4: UsabilityCh5: Experience designCh6: The Home Information Centre (HIC): a case study in designing interactive systemsPart 2: Techniques for designing interactive systemsCh7: UnderstandingCh8: EnvisionmentCh9: DesignCh10: EvaluationCh11: Task analysisCh12: Contextual Design 1: the contextual interview and work modellingCh13: Contextual Design 2: from models to designCh14: Interface design: visual aspectsCh15: Interface design: multimodality and mixed realityPart 3: Contexts for designing interactive systemsCh16: Designing web sites Ch17: Web 2.0Ch18: CSCW: working in groupsCh19: Agents and avatarsCh20: Ubiquitous computingCh21: Mobile computingPart 4: Foundations of designing interactive systemsCh22: Memory and attentionCh23: Emotion and affective computingCh24: Cognition and actionCh25: Social interactionCh26: Perception and navigationReferences and bibliographyIndex
ContentsGuided tourPreface Publisher’s acknowledgementsPart 1: Essentials of designing interactive systemsCh1: Designing interactive systemsCh2: PACT: a framework for designing interactive systemsCh3: The process of human-centred interactive systems designCh4: UsabilityCh5: Experience designCh6: The Home Information Centre (HIC): a case study in designing interactive systemsPart 2: Techniques for designing interactive systemsCh7: UnderstandingCh8: EnvisionmentCh9: DesignCh10: EvaluationCh11: Ta...