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Eric Haines的圖書 |
$ 3281 電子書 | Real-Time Rendering, Fourth Edition
作者:Eric Haines,Naty Hoffman,Tomas Akenine-Möller 出版社:CRC Press 出版日期:2018-07-20 樂天KOBO - 電腦 - 來源網頁   看圖書介紹 |
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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.
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