This sourcebook contains 18 chapters for librarians on the topics, tools, and technologies involved in makerspaces. Maker librarians from the US and Canada detail how to start a makerspace, including strategic planning, funding sources, starter equipment, space design, and safety guidelines, as well as teaching and learning opportunities makerspaces offer and how to encourage a diverse maker culture; key technologies and tools (3D printers, Raspberry Pi, Arduino, wearable electronics, Google Cardboard, hackerspace programs, computer numerical control, robotics, Legos, drones, and circuitry kits) and how to use them; and making makerspaces mobile, sustaining them, and their future in libraries. Annotation ©2017 Ringgold, Inc., Portland, OR (protoview.com)